Worker threads
History
The node:worker_threads
module enables the use of threads that execute JavaScript in parallel. To access it:
import worker from 'node:worker_threads';
Workers (threads) are useful for performing CPU-intensive JavaScript operations. They do not help much with I/O-intensive work. The Node.js built-in asynchronous I/O operations are more efficient than Workers can be.
Unlike child_process
or cluster
, worker_threads
can share memory. They do so by transferring ArrayBuffer
instances or sharing SharedArrayBuffer
instances.
import {
Worker,
isMainThread,
parentPort,
workerData,
} from 'node:worker_threads';
if (!isMainThread) {
const { parse } = await import('some-js-parsing-library');
const script = workerData;
parentPort.postMessage(parse(script));
}
export default function parseJSAsync(script) {
return new Promise((resolve, reject) => {
const worker = new Worker(new URL(import.meta.url), {
workerData: script,
});
worker.on('message', resolve);
worker.on('error', reject);
worker.on('exit', (code) => {
if (code !== 0)
reject(new Error(`Worker stopped with exit code ${code}`));
});
});
};
The above example spawns a Worker thread for each parseJSAsync()
call. In practice, use a pool of Workers for these kinds of tasks. Otherwise, the overhead of creating Workers would likely exceed their benefit.
When implementing a worker pool, use the AsyncResource
API to inform diagnostic tools (e.g. to provide asynchronous stack traces) about the correlation between tasks and their outcomes. See "Using AsyncResource
for a Worker
thread pool" in the async_hooks
documentation for an example implementation.
Worker threads inherit non-process-specific options by default. Refer to Worker constructor options
to know how to customize worker thread options, specifically argv
and execArgv
options.
worker.getEnvironmentData
History
No longer experimental.
worker.getEnvironmentData(key): any
Property | Type | Description |
---|---|---|
key | <any> | Any arbitrary, cloneable JavaScript value that can be used as a <Map> key. |
Returns | <any> | - |
Within a worker thread, worker.getEnvironmentData()
returns a clone of data passed to the spawning thread's worker.setEnvironmentData()
. Every new Worker
receives its own copy of the environment data automatically.
import {
Worker,
isMainThread,
setEnvironmentData,
getEnvironmentData,
} from 'node:worker_threads';
if (isMainThread) {
setEnvironmentData('Hello', 'World!');
const worker = new Worker(new URL(import.meta.url));
} else {
console.log(getEnvironmentData('Hello')); // Prints 'World!'.
}
Property | Type | Description |
---|---|---|
- | <boolean> | - |
Is true
if this code is running inside of an internal Worker
thread (e.g the loader thread).
node --experimental-loader ./loader.js main.js
Property | Type | Description |
---|---|---|
- | <boolean> | - |
Is true
if this code is not running inside of a Worker
thread.
import { Worker, isMainThread } from 'node:worker_threads';
if (isMainThread) {
// This re-loads the current file inside a Worker instance.
new Worker(new URL(import.meta.url));
} else {
console.log('Inside Worker!');
console.log(isMainThread); // Prints 'false'.
}
worker.markAsUntransferable(object)
Property | Type | Description |
---|---|---|
object | <any> | Any arbitrary JavaScript value. |
Mark an object as not transferable. If object
occurs in the transfer list of a port.postMessage()
call, an error is thrown. This is a no-op if object
is a primitive value.
In particular, this makes sense for objects that can be cloned, rather than transferred, and which are used by other objects on the sending side. For example, Node.js marks the ArrayBuffer
s it uses for its Buffer
pool with this.
This operation cannot be undone.
import { MessageChannel, markAsUntransferable } from 'node:worker_threads';
const pooledBuffer = new ArrayBuffer(8);
const typedArray1 = new Uint8Array(pooledBuffer);
const typedArray2 = new Float64Array(pooledBuffer);
markAsUntransferable(pooledBuffer);
const { port1 } = new MessageChannel();
try {
// This will throw an error, because pooledBuffer is not transferable.
port1.postMessage(typedArray1, [ typedArray1.buffer ]);
} catch (error) {
// error.name === 'DataCloneError'
}
// The following line prints the contents of typedArray1 -- it still owns
// its memory and has not been transferred. Without
// `markAsUntransferable()`, this would print an empty Uint8Array and the
// postMessage call would have succeeded.
// typedArray2 is intact as well.
console.log(typedArray1);
console.log(typedArray2);
There is no equivalent to this API in browsers.
worker.isMarkedAsUntransferable(object): boolean
Check if an object is marked as not transferable with markAsUntransferable()
.
import { markAsUntransferable, isMarkedAsUntransferable } from 'node:worker_threads';
const pooledBuffer = new ArrayBuffer(8);
markAsUntransferable(pooledBuffer);
isMarkedAsUntransferable(pooledBuffer); // Returns true.
There is no equivalent to this API in browsers.
worker.markAsUncloneable(object)
Property | Type | Description |
---|---|---|
object | <any> | Any arbitrary JavaScript value. |
Mark an object as not cloneable. If object
is used as message
in a port.postMessage()
call, an error is thrown. This is a no-op if object
is a primitive value.
This has no effect on ArrayBuffer
, or any Buffer
like objects.
This operation cannot be undone.
import { markAsUncloneable } from 'node:worker_threads';
const anyObject = { foo: 'bar' };
markAsUncloneable(anyObject);
const { port1 } = new MessageChannel();
try {
// This will throw an error, because anyObject is not cloneable.
port1.postMessage(anyObject);
} catch (error) {
// error.name === 'DataCloneError'
}
There is no equivalent to this API in browsers.
worker.moveMessagePortToContext(port, contextifiedSandbox): MessagePort
Property | Type | Description |
---|---|---|
port | <MessagePort> | The message port to transfer. |
contextifiedSandbox | <Object> | A contextified object as returned by the vm.createContext() method. |
Returns | <MessagePort> | - |
Transfer a MessagePort
to a different vm
Context. The original port
object is rendered unusable, and the returned MessagePort
instance takes its place.
The returned MessagePort
is an object in the target context and inherits from its global Object
class. Objects passed to the port.onmessage()
listener are also created in the target context and inherit from its global Object
class.
However, the created MessagePort
no longer inherits from <EventTarget>
, and only port.onmessage()
can be used to receive events using it.
Property | Type | Description |
---|---|---|
- | <null> | <MessagePort> | - |
If this thread is a Worker
, this is a MessagePort
allowing communication with the parent thread. Messages sent using parentPort.postMessage()
are available in the parent thread using worker.on('message')
, and messages sent from the parent thread using worker.postMessage()
are available in this thread using parentPort.on('message')
.
import { Worker, isMainThread, parentPort } from 'node:worker_threads';
if (isMainThread) {
const worker = new Worker(new URL(import.meta.url));
worker.once('message', (message) => {
console.log(message); // Prints 'Hello, world!'.
});
worker.postMessage('Hello, world!');
} else {
// When a message from the parent thread is received, send it back:
parentPort.once('message', (message) => {
parentPort.postMessage(message);
});
}
worker.postMessageToThread(threadId, value, transferList?, timeout?): Promise
Property | Type | Description |
---|---|---|
threadId | <number> | The target thread ID. If the thread ID is invalid, a ERR_WORKER_MESSAGING_FAILED error will be thrown. If the target thread ID is the current thread ID, a ERR_WORKER_MESSAGING_SAME_THREAD error will be thrown. |
value | <any> | The value to send. |
transferList | <Object[]> | If one or more MessagePort -like objects are passed in value , a transferList is required for those items or ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST is thrown. See port.postMessage() for more information. |
timeout | <number> | Time to wait for the message to be delivered in milliseconds. By default it's undefined , which means wait forever. If the operation times out, a ERR_WORKER_MESSAGING_TIMEOUT error is thrown. |
Returns | <Promise> | A promise which is fulfilled if the message was successfully processed by destination thread. |
Sends a value to another worker, identified by its thread ID.
If the target thread has no listener for the workerMessage
event, then the operation will throw a ERR_WORKER_MESSAGING_FAILED
error.
If the target thread threw an error while processing the workerMessage
event, then the operation will throw a ERR_WORKER_MESSAGING_ERRORED
error.
This method should be used when the target thread is not the direct parent or child of the current thread. If the two threads are parent-children, use the require('node:worker_threads').parentPort.postMessage()
and the worker.postMessage()
to let the threads communicate.
The example below shows the use of of postMessageToThread
: it creates 10 nested threads, the last one will try to communicate with the main thread.
import process from 'node:process';
import {
postMessageToThread,
threadId,
workerData,
Worker,
} from 'node:worker_threads';
const channel = new BroadcastChannel('sync');
const level = workerData?.level ?? 0;
if (level < 10) {
const worker = new Worker(new URL(import.meta.url), {
workerData: { level: level + 1 },
});
}
if (level === 0) {
process.on('workerMessage', (value, source) => {
console.log(`${source} -> ${threadId}:`, value);
postMessageToThread(source, { message: 'pong' });
});
} else if (level === 10) {
process.on('workerMessage', (value, source) => {
console.log(`${source} -> ${threadId}:`, value);
channel.postMessage('done');
channel.close();
});
await postMessageToThread(0, { message: 'ping' });
}
channel.onmessage = channel.close;
worker.receiveMessageOnPort
History
The port argument can also refer to a BroadcastChannel
now.
worker.receiveMessageOnPort(port): Object|undefined
Property | Type | Description |
---|---|---|
port | <MessagePort> | <BroadcastChannel> | - |
Returns | <Object> | <undefined> | - |
Receive a single message from a given MessagePort
. If no message is available, undefined
is returned, otherwise an object with a single message
property that contains the message payload, corresponding to the oldest message in the MessagePort
's queue.
import { MessageChannel, receiveMessageOnPort } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();
port1.postMessage({ hello: 'world' });
console.log(receiveMessageOnPort(port2));
// Prints: { message: { hello: 'world' } }
console.log(receiveMessageOnPort(port2));
// Prints: undefined
When this function is used, no 'message'
event is emitted and the onmessage
listener is not invoked.
Property | Type | Description |
---|---|---|
- | <Object> | - |
Provides the set of JS engine resource constraints inside this Worker thread. If the resourceLimits
option was passed to the Worker
constructor, this matches its values.
If this is used in the main thread, its value is an empty object.
Property | Type | Description |
---|---|---|
- | <symbol> | - |
A special value that can be passed as the env
option of the Worker
constructor, to indicate that the current thread and the Worker thread should share read and write access to the same set of environment variables.
import process from 'node:process';
import { Worker, SHARE_ENV } from 'node:worker_threads';
new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV })
.on('exit', () => {
console.log(process.env.SET_IN_WORKER); // Prints 'foo'.
});
worker.setEnvironmentData
History
No longer experimental.
worker.setEnvironmentData(key, value?)
Property | Type | Description |
---|---|---|
key | <any> | Any arbitrary, cloneable JavaScript value that can be used as a <Map> key. |
value | <any> | Any arbitrary, cloneable JavaScript value that will be cloned and passed automatically to all new Worker instances. If value is passed as undefined , any previously set value for the key will be deleted. |
The worker.setEnvironmentData()
API sets the content of worker.getEnvironmentData()
in the current thread and all new Worker
instances spawned from the current context.
Property | Type | Description |
---|---|---|
- | <integer> | - |
An integer identifier for the current thread. On the corresponding worker object (if there is any), it is available as worker.threadId
. This value is unique for each Worker
instance inside a single process.
An arbitrary JavaScript value that contains a clone of the data passed to this thread's Worker
constructor.
The data is cloned as if using postMessage()
, according to the HTML structured clone algorithm.
import { Worker, isMainThread, workerData } from 'node:worker_threads';
if (isMainThread) {
const worker = new Worker(new URL(import.meta.url), { workerData: 'Hello, world!' });
} else {
console.log(workerData); // Prints 'Hello, world!'.
}
- {LockManager}
An instance of a LockManager
that can be used to coordinate access to resources that may be shared across multiple threads within the same process. The API mirrors the semantics of the browser LockManager
The Lock
interface provides information about a lock that has been granted via locks.request()
Property | Type | Description |
---|---|---|
- | <string> | - |
The name of the lock.
Property | Type | Description |
---|---|---|
- | <string> | - |
The mode of the lock. Either shared
or exclusive
.
The LockManager
interface provides methods for requesting and introspecting locks. To obtain a LockManager
instance use
import { locks } from 'node:worker_threads';
This implementation matches the browser LockManager
API.
locks.request(name, options?, callback): Promise
Property | Type | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | <string> | - | ||||||||||||
options | <Object> | - | ||||||||||||
| ||||||||||||||
callback | <Function> | Invoked once the lock is granted (or immediately with null if ifAvailable is true and the lock is unavailable). The lock is released automatically when the function returns, or—if the function returns a promise—when that promise settles. | ||||||||||||
Returns | <Promise> | Resolves once the lock has been released. |
import { locks } from 'node:worker_threads';
await locks.request('my_resource', async (lock) => {
// The lock has been acquired.
});
// The lock has been released here.
locks.query(): Promise
Property | Type | Description |
---|---|---|
Returns | <Promise> | - |
Resolves with a LockManagerSnapshot
describing the currently held and pending locks for the current process.
import { locks } from 'node:worker_threads';
const snapshot = await locks.query();
for (const lock of snapshot.held) {
console.log(`held lock: name ${lock.name}, mode ${lock.mode}`);
}
for (const pending of snapshot.pending) {
console.log(`pending lock: name ${pending.name}, mode ${pending.mode}`);
}
Instances of BroadcastChannel
allow asynchronous one-to-many communication with all other BroadcastChannel
instances bound to the same channel name.
import {
isMainThread,
BroadcastChannel,
Worker,
} from 'node:worker_threads';
const bc = new BroadcastChannel('hello');
if (isMainThread) {
let c = 0;
bc.onmessage = (event) => {
console.log(event.data);
if (++c === 10) bc.close();
};
for (let n = 0; n < 10; n++)
new Worker(new URL(import.meta.url));
} else {
bc.postMessage('hello from every worker');
bc.close();
}
new BroadcastChannel(name)
Property | Type | Description |
---|---|---|
name | <any> | The name of the channel to connect to. Any JavaScript value that can be converted to a string using `${name}` is permitted. |
broadcastChannel.close()
Closes the BroadcastChannel
connection.
Property | Type | Description |
---|---|---|
- | <Function> | Invoked with a single MessageEvent argument when a message is received. |
Property | Type | Description |
---|---|---|
- | <Function> | Invoked with a received message cannot be deserialized. |
broadcastChannel.postMessage(message)
Property | Type | Description |
---|---|---|
message | <any> | Any cloneable JavaScript value. |
broadcastChannel.ref()
Opposite of unref()
. Calling ref()
on a previously unref()
ed BroadcastChannel does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()
ed, calling ref()
again has no effect.
broadcastChannel.unref()
Calling unref()
on a BroadcastChannel allows the thread to exit if this is the only active handle in the event system. If the BroadcastChannel is already unref()
ed calling unref()
again has no effect.
Instances of the worker.MessageChannel
class represent an asynchronous, two-way communications channel. The MessageChannel
has no methods of its own. new MessageChannel()
yields an object with port1
and port2
properties, which refer to linked MessagePort
instances.
import { MessageChannel } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log('received', message));
port2.postMessage({ foo: 'bar' });
// Prints: received { foo: 'bar' } from the `port1.on('message')` listener
MessagePort
History
This class now inherits from EventTarget
rather than from EventEmitter
.
class MessagePort extends EventTarget
Instances of the worker.MessagePort
class represent one end of an asynchronous, two-way communications channel. It can be used to transfer structured data, memory regions and other MessagePort
s between different Worker
s.
This implementation matches browser MessagePort
s.
The 'close'
event is emitted once either side of the channel has been disconnected.
import { MessageChannel } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();
// Prints:
// foobar
// closed!
port2.on('message', (message) => console.log(message));
port2.on('close', () => console.log('closed!'));
port1.postMessage('foobar');
port1.close();
Property | Type | Description |
---|---|---|
value | <any> | The transmitted value |
The 'message'
event is emitted for any incoming message, containing the cloned input of port.postMessage()
.
Listeners on this event receive a clone of the value
parameter as passed to postMessage()
and no further arguments.
Property | Type | Description |
---|---|---|
error | <Error> | An Error object |
The 'messageerror'
event is emitted when deserializing a message failed.
Currently, this event is emitted when there is an error occurring while instantiating the posted JS object on the receiving end. Such situations are rare, but can happen, for instance, when certain Node.js API objects are received in a vm.Context
(where Node.js APIs are currently unavailable).
port.close()
Disables further sending of messages on either side of the connection. This method can be called when no further communication will happen over this MessagePort
.
The 'close'
event is emitted on both MessagePort
instances that are part of the channel.
port.postMessage
History
An error is thrown when an untransferable object is in the transfer list.
Add 'BlockList' to the list of cloneable types.
Add 'Histogram' types to the list of cloneable types.
Added X509Certificate
to the list of cloneable types.
Added CryptoKey
to the list of cloneable types.
Added FileHandle
to the list of transferable types.
Added KeyObject
to the list of cloneable types.
port.postMessage(value, transferList?)
Property | Type | Description |
---|---|---|
value | <any> | - |
transferList | <Object[]> | - |
Sends a JavaScript value to the receiving side of this channel. value
is transferred in a way which is compatible with the HTML structured clone algorithm.
In particular, the significant differences to JSON
are:
value
may contain circular references.value
may contain instances of builtin JS types such asRegExp
s,BigInt
s,Map
s,Set
s, etc.value
may contain typed arrays, both usingArrayBuffer
s andSharedArrayBuffer
s.value
may containWebAssembly.Module
instances.value
may not contain native (C++-backed) objects other than:Property Type Description - <CryptoKey>
s, - <FileHandle>
s, - <Histogram>
s, - <KeyObject>
s, - <MessagePort>
s, - <net.BlockList>
s, - <net.SocketAddress>
es, - <X509Certificate>
s.
import { MessageChannel } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const circularData = {};
circularData.foo = circularData;
// Prints: { foo: [Circular] }
port2.postMessage(circularData);
transferList
may be a list of <ArrayBuffer>
, MessagePort
, and FileHandle
objects. After transferring, they are not usable on the sending side of the channel anymore (even if they are not contained in value
). Unlike with child processes, transferring handles such as network sockets is currently not supported.
If value
contains <SharedArrayBuffer>
instances, those are accessible from either thread. They cannot be listed in transferList
.
value
may still contain ArrayBuffer
instances that are not in transferList
; in that case, the underlying memory is copied rather than moved.
import { MessageChannel } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
// This posts a copy of `uint8Array`:
port2.postMessage(uint8Array);
// This does not copy data, but renders `uint8Array` unusable:
port2.postMessage(uint8Array, [ uint8Array.buffer ]);
// The memory for the `sharedUint8Array` is accessible from both the
// original and the copy received by `.on('message')`:
const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
port2.postMessage(sharedUint8Array);
// This transfers a freshly created message port to the receiver.
// This can be used, for example, to create communication channels between
// multiple `Worker` threads that are children of the same parent thread.
const otherChannel = new MessageChannel();
port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);
The message object is cloned immediately, and can be modified after posting without having side effects.
For more information on the serialization and deserialization mechanisms behind this API, see the serialization API of the node:v8
module.
All <TypedArray>
| <Buffer>
instances are views over an underlying <ArrayBuffer>
. That is, it is the ArrayBuffer
that actually stores the raw data while the TypedArray
and Buffer
objects provide a way of viewing and manipulating the data. It is possible and common for multiple views to be created over the same ArrayBuffer
instance. Great care must be taken when using a transfer list to transfer an ArrayBuffer
as doing so causes all TypedArray
and Buffer
instances that share that same ArrayBuffer
to become unusable.
const ab = new ArrayBuffer(10);
const u1 = new Uint8Array(ab);
const u2 = new Uint16Array(ab);
console.log(u2.length); // prints 5
port.postMessage(u1, [u1.buffer]);
console.log(u2.length); // prints 0
For Buffer
instances, specifically, whether the underlying ArrayBuffer
can be transferred or cloned depends entirely on how instances were created, which often cannot be reliably determined.
An ArrayBuffer
can be marked with markAsUntransferable()
to indicate that it should always be cloned and never transferred.
Depending on how a Buffer
instance was created, it may or may not own its underlying ArrayBuffer
. An ArrayBuffer
must not be transferred unless it is known that the Buffer
instance owns it. In particular, for Buffer
s created from the internal Buffer
pool (using, for instance Buffer.from()
or Buffer.allocUnsafe()
), transferring them is not possible and they are always cloned, which sends a copy of the entire Buffer
pool. This behavior may come with unintended higher memory usage and possible security concerns.
See Buffer.allocUnsafe()
for more details on Buffer
pooling.
The ArrayBuffer
s for Buffer
instances created using Buffer.alloc()
or Buffer.allocUnsafeSlow()
can always be transferred but doing so renders all other existing views of those ArrayBuffer
s unusable.
Because object cloning uses the HTML structured clone algorithm, non-enumerable properties, property accessors, and object prototypes are not preserved. In particular, <Buffer>
objects will be read as plain <Uint8Array>
s on the receiving side, and instances of JavaScript classes will be cloned as plain JavaScript objects.
const b = Symbol('b');
class Foo {
#a = 1;
constructor() {
this[b] = 2;
this.c = 3;
}
get d() { return 4; }
}
const { port1, port2 } = new MessageChannel();
port1.onmessage = ({ data }) => console.log(data);
port2.postMessage(new Foo());
// Prints: { c: 3 }
This limitation extends to many built-in objects, such as the global URL
object:
const { port1, port2 } = new MessageChannel();
port1.onmessage = ({ data }) => console.log(data);
port2.postMessage(new URL('https://example.org'));
// Prints: { }
port.hasRef
History
Marking the API stable.
port.hasRef(): boolean
Property | Type | Description |
---|---|---|
Returns | <boolean> | - |
If true, the MessagePort
object will keep the Node.js event loop active.
port.ref()
Opposite of unref()
. Calling ref()
on a previously unref()
ed port does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()
ed, calling ref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port is ref()
ed and unref()
ed automatically depending on whether listeners for the event exist.
port.start()
Starts receiving messages on this MessagePort
. When using this port as an event emitter, this is called automatically once 'message'
listeners are attached.
This method exists for parity with the Web MessagePort
API. In Node.js, it is only useful for ignoring messages when no event listener is present. Node.js also diverges in its handling of .onmessage
. Setting it automatically calls .start()
, but unsetting it lets messages queue up until a new handler is set or the port is discarded.
port.unref()
Calling unref()
on a port allows the thread to exit if this is the only active handle in the event system. If the port is already unref()
ed calling unref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port is ref()
ed and unref()
ed automatically depending on whether listeners for the event exist.
class Worker extends EventEmitter
The Worker
class represents an independent JavaScript execution thread. Most Node.js APIs are available inside of it.
Notable differences inside a Worker environment are:
- The
process.stdin
,process.stdout
, andprocess.stderr
streams may be redirected by the parent thread. - The
require('node:worker_threads').isMainThread
property is set tofalse
. - The
require('node:worker_threads').parentPort
message port is available. process.exit()
does not stop the whole program, just the single thread, andprocess.abort()
is not available.process.chdir()
andprocess
methods that set group or user ids are not available.process.env
is a copy of the parent thread's environment variables, unless otherwise specified. Changes to one copy are not visible in other threads, and are not visible to native add-ons (unlessworker.SHARE_ENV
is passed as theenv
option to theWorker
constructor). On Windows, unlike the main thread, a copy of the environment variables operates in a case-sensitive manner.process.title
cannot be modified.- Signals are not delivered through
process.on('...')
. - Execution may stop at any point as a result of
worker.terminate()
being invoked. - IPC channels from parent processes are not accessible.
- The
trace_events
module is not supported. - Native add-ons can only be loaded from multiple threads if they fulfill certain conditions.
Creating Worker
instances inside of other Worker
s is possible.
Like Web Workers and the node:cluster
module, two-way communication can be achieved through inter-thread message passing. Internally, a Worker
has a built-in pair of MessagePort
s that are already associated with each other when the Worker
is created. While the MessagePort
object on the parent side is not directly exposed, its functionalities are exposed through worker.postMessage()
and the worker.on('message')
event on the Worker
object for the parent thread.
To create custom messaging channels (which is encouraged over using the default global channel because it facilitates separation of concerns), users can create a MessageChannel
object on either thread and pass one of the MessagePort
s on that MessageChannel
to the other thread through a pre-existing channel, such as the global one.
See port.postMessage()
for more information on how messages are passed, and what kind of JavaScript values can be successfully transported through the thread barrier.
import assert from 'node:assert';
import {
Worker, MessageChannel, MessagePort, isMainThread, parentPort,
} from 'node:worker_threads';
if (isMainThread) {
const worker = new Worker(new URL(import.meta.url));
const subChannel = new MessageChannel();
worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
subChannel.port2.on('message', (value) => {
console.log('received:', value);
});
} else {
parentPort.once('message', (value) => {
assert(value.hereIsYourPort instanceof MessagePort);
value.hereIsYourPort.postMessage('the worker is sending this');
value.hereIsYourPort.close();
});
}
Worker Constructor
History
Added support for a name
option, which allows adding a name to worker title for debugging.
The trackUnmanagedFds
option was set to true
by default.
The filename
parameter can be a WHATWG URL
object using data:
protocol.
The trackUnmanagedFds
option was introduced.
The transferList
option was introduced.
The filename
parameter can be a WHATWG URL
object using file:
protocol.
The argv
option was introduced.
The resourceLimits
option was introduced.
new Worker(filename, options?)
Property | Type | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
filename | <string> | <URL> | The path to the Worker's main script or module. Must be either an absolute path or a relative path (i.e. relative to the current working directory) starting with ./ or ../ , or a WHATWG URL object using file: or data: protocol. When using a data: URL, the data is interpreted based on MIME type using the ECMAScript module loader. If options.eval is true , this is a string containing JavaScript code rather than a path. | |||||||||||||||||||||||||||||||||||||||||||||||||||
options | <Object> | - | |||||||||||||||||||||||||||||||||||||||||||||||||||
|
Property | Type | Description |
---|---|---|
err | <Error> | - |
The 'error'
event is emitted if the worker thread throws an uncaught exception. In that case, the worker is terminated.
Property | Type | Description |
---|---|---|
exitCode | <integer> | - |
The 'exit'
event is emitted once the worker has stopped. If the worker exited by calling process.exit()
, the exitCode
parameter is the passed exit code. If the worker was terminated, the exitCode
parameter is 1
.
This is the final event emitted by any Worker
instance.
Property | Type | Description |
---|---|---|
value | <any> | The transmitted value |
The 'message'
event is emitted when the worker thread has invoked require('node:worker_threads').parentPort.postMessage()
. See the port.on('message')
event for more details.
All messages sent from the worker thread are emitted before the 'exit'
event is emitted on the Worker
object.
Property | Type | Description |
---|---|---|
error | <Error> | An Error object |
The 'messageerror'
event is emitted when deserializing a message failed.
The 'online'
event is emitted when the worker thread has started executing JavaScript code.
worker.getHeapSnapshot
History
Support options to configure the heap snapshot.
worker.getHeapSnapshot(options?): Promise
Property | Type | Description |
---|---|---|
options | <Object> | - |
Returns | <Promise> | A promise for a Readable Stream containing a V8 heap snapshot |
Returns a readable stream for a V8 snapshot of the current state of the Worker. See v8.getHeapSnapshot()
for more details.
If the Worker thread is no longer running, which may occur before the 'exit'
event is emitted, the returned Promise
is rejected immediately with an ERR_WORKER_NOT_RUNNING
error.
worker.getHeapStatistics(): Promise
Property | Type | Description |
---|---|---|
Returns | <Promise> | - |
This method returns a Promise
that will resolve to an object identical to v8.getHeapStatistics()
, or reject with an ERR_WORKER_NOT_RUNNING
error if the worker is no longer running. This methods allows the statistics to be observed from outside the actual thread.
An object that can be used to query performance information from a worker instance. Similar to perf_hooks.performance
.
performance.eventLoopUtilization
History
performance.eventLoopUtilization(utilization1?, utilization2?): Object
Property | Type | Description |
---|---|---|
utilization1 | <Object> | The result of a previous call to eventLoopUtilization() . |
utilization2 | <Object> | The result of a previous call to eventLoopUtilization() prior to utilization1 . |
Returns | <Object> | - |
The same call as perf_hooks
eventLoopUtilization()
, except the values of the worker instance are returned.
One difference is that, unlike the main thread, bootstrapping within a worker is done within the event loop. So the event loop utilization is immediately available once the worker's script begins execution.
An idle
time that does not increase does not indicate that the worker is stuck in bootstrap. The following examples shows how the worker's entire lifetime never accumulates any idle
time, but is still be able to process messages.
import { Worker, isMainThread, parentPort } from 'node:worker_threads';
if (isMainThread) {
const worker = new Worker(new URL(import.meta.url));
setInterval(() => {
worker.postMessage('hi');
console.log(worker.performance.eventLoopUtilization());
}, 100).unref();
} else {
parentPort.on('message', () => console.log('msg')).unref();
(function r(n) {
if (--n < 0) return;
const t = Date.now();
while (Date.now() - t < 300);
setImmediate(r, n);
})(10);
}
The event loop utilization of a worker is available only after the 'online'
event emitted, and if called before this, or after the 'exit'
event, then all properties have the value of 0
.
worker.postMessage(value, transferList?)
Property | Type | Description |
---|---|---|
value | <any> | - |
transferList | <Object[]> | - |
Send a message to the worker that is received via require('node:worker_threads').parentPort.on('message')
. See port.postMessage()
for more details.
worker.ref()
Opposite of unref()
, calling ref()
on a previously unref()
ed worker does not let the program exit if it's the only active handle left (the default behavior). If the worker is ref()
ed, calling ref()
again has no effect.
Property | Type | Description |
---|---|---|
- | <Object> | - |
Provides the set of JS engine resource constraints for this Worker thread. If the resourceLimits
option was passed to the Worker
constructor, this matches its values.
If the worker has stopped, the return value is an empty object.
Property | Type | Description |
---|---|---|
- | <stream.Readable> | - |
This is a readable stream which contains data written to process.stderr
inside the worker thread. If stderr: true
was not passed to the Worker
constructor, then data is piped to the parent thread's process.stderr
stream.
Property | Type | Description |
---|---|---|
- | <null> | <stream.Writable> | - |
If stdin: true
was passed to the Worker
constructor, this is a writable stream. The data written to this stream will be made available in the worker thread as process.stdin
.
Property | Type | Description |
---|---|---|
- | <stream.Readable> | - |
This is a readable stream which contains data written to process.stdout
inside the worker thread. If stdout: true
was not passed to the Worker
constructor, then data is piped to the parent thread's process.stdout
stream.
worker.terminate(): Promise
Property | Type | Description |
---|---|---|
Returns | <Promise> | - |
Stop all JavaScript execution in the worker thread as soon as possible. Returns a Promise for the exit code that is fulfilled when the 'exit'
event is emitted.
Property | Type | Description |
---|---|---|
- | <integer> | - |
An integer identifier for the referenced thread. Inside the worker thread, it is available as require('node:worker_threads').threadId
. This value is unique for each Worker
instance inside a single process.
worker.unref()
Calling unref()
on a worker allows the thread to exit if this is the only active handle in the event system. If the worker is already unref()
ed calling unref()
again has no effect.
worker[Symbol.asyncDispose]()
Calls worker.terminate()
when the dispose scope is exited.
async function example() {
await using worker = new Worker('for (;;) {}', { eval: true });
// Worker is automatically terminate when the scope is exited.
}
Worker
s utilize message passing via <MessagePort>
to implement interactions with stdio
. This means that stdio
output originating from a Worker
can get blocked by synchronous code on the receiving end that is blocking the Node.js event loop.
import {
Worker,
isMainThread,
} from 'node:worker_threads';
if (isMainThread) {
new Worker(new URL(import.meta.url));
for (let n = 0; n < 1e10; n++) {
// Looping to simulate work.
}
} else {
// This output will be blocked by the for loop in the main thread.
console.log('foo');
}
Take care when launching worker threads from preload scripts (scripts loaded and run using the -r
command line flag). Unless the execArgv
option is explicitly set, new Worker threads automatically inherit the command line flags from the running process and will preload the same preload scripts as the main thread. If the preload script unconditionally launches a worker thread, every thread spawned will spawn another until the application crashes.